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・ Super grid (disambiguation)
・ Super Griptape
・ Super Grit Cowboy Band
・ Super Group
・ Super GT
・ Super H
・ Super Hakuto
・ Super Halcón Jr.
・ Super Hang-On
・ Super Harvard Architecture Single-Chip Computer
・ Super Heavy Organ
・ Super heavyweight
・ Super heavyweight (MMA)
・ Super Hero (VIXX song)
・ Super Hero Central
Super Hero Generation
・ Super Hero Operations
・ Super Hero Taisen
・ Super Hero Time
・ Super Heroes of Europe
・ Super Heroine Chronicle
・ Super Heroines
・ Super Hexagon
・ SUPER HI-CAT
・ Super Hi-Res Chess
・ Super High
・ Super High Altitude Research Project
・ Super high frequency
・ Super High Material CD
・ Super High Me


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Super Hero Generation : ウィキペディア英語版
Super Hero Generation

is a tactical role-playing game produced by Namco Bandai Games that features characters from the ''Kamen Rider'', Ultraman and Gundam, three iconic Japanese TV series. Released for the PlayStation 3 and PlayStation Vita in Japan on October 23, 2015, Super Hero Generation has many similarities to the Super Robot Wars series, also produced by Bandai Namco. Two editions of the game was released, a regular version and a Special Sound Edition featuring background music from the respective series.
== Gameplay ==
The game follows the story of characters of all three series as they travel to different worlds, encountering heroes and enemies of that respective world. The game is driven by a manga style narrative where conversations are held between characters during each mission.
Each mission takes place on a grid-like level where each unit occupies one space on the map. The player selects the heroes to be deployed for the mission and is presented with a Mission Trigger and a Secret Shock. Each one of these represents a goal for the user to achieve in the level. Successfully completing the Secret Shock will spawn a new wave of bonus enemies that offers bonus experience. The story progresses when the objective for the Mission Trigger is reached which spawns new enemies and unlocks the Boss Break objective. Completing the Boss Break objective moves the mission story forward again and summons the final wave of enemies. If all mission objectives are cleared, the last remaining enemy in the stage will enter a Last Stand mode where it powers up and rewards more experience on defeat. Clearing all the enemies in the level or clearing the main objective in the mission will end the mission.
The missions are separated into turns where the player has the chance to move and attack with each of their heroes. After the turn is passed, the enemy turn begins and each enemy will be controlled by the computer AI. If two units engage each other, the player will have the opportunity to attack, defend, dodge, or use an item. Once the user has selected their action, a skippable 3D cutscene is shown depicted the battle sequence. Each unit has a limited number of attacks which each costs a certain amount of energy. If there is insufficient energy the hero cannot attack.
Outside of missions, there is also a store where items can be purchased. Two types of items exist: equippable items and consumable items. Each hero can equip one equippable item at a time and it typically provides a stat boost. Consumable items are one time use and provide a temporary buff or replenishes stats when used in a mission.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Hero Generation」の詳細全文を読む



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